Mey IVY
238 sounds. Press play.
The whole factory bank, ten seconds each. Nothing here was recorded: every clip is the instrument playing itself, rendered straight from the same engine that runs in your host. Presets that carry their own sequence play that sequence. The rest are played a phrase.
- Glass PadPads
- Wide DetunedPads
- Slow SweepPads
- Sub WarmthPads
- Choir of SquaresPads
- CathedralPads
- BreathingPads
- Dark WaterPads
- Hollow StringsPads
- AuroraPads
- Deep SubBasses
- Moog-ish RoundBasses
- Square PunchBasses
- Reso GrowlBasses
- Sync BassBasses
- RubberBasses
- Wide Saw BassBasses
- 808 StyleBasses
- Pluck BassBasses
- AcidBasses
- PluckShorts
- Marimba-ishShorts
- StabShorts
- BlipShorts
- Wood BlockShorts
- Harp PluckShorts
- KalimbaShorts
- ZapShorts
- Chip PluckShorts
- Soft PickShorts
- Solo SawLeads
- Sync ScreamLeads
- Square LeadLeads
- WhistleLeads
- Brassy LeadLeads
- Reso LeadLeads
- PWM LeadLeads
- Octave LeadLeads
- Glass LeadLeads
- Dirty LeadLeads
- HooverTechno
- Rave StabTechno
- RumbleTechno
- Acid LineTechno
- Metallic PercTechno
- Dark ChordTechno
- DrillerTechno
- Warehouse PadTechno
- Kick SubTechno
- ScreechTechno
- Organ BassHouse
- Piano ChordHouse
- Deep ChordHouse
- Filtered StabHouse
- Disco PluckHouse
- Sub ThumpHouse
- M1 StyleHouse
- Garage OrganHouse
- French FilterHouse
- Bright KeysHouse
- DriftAmbient
- Deep SpaceAmbient
- ShimmerAmbient
- Slow MotionAmbient
- CaveAmbient
- GlacierAmbient
- TideAmbient
- Night InsectsAmbient
- Warm BedAmbient
- Bell WashAmbient
- Big BrassClassics
- Laser PluckClassics
- Polysynth KeysClassics
- StringsClassics
- OrganClassics
- Sync Lead 81Classics
- BellClassics
- PWM StringsClassics
- HarpsichordClassics
- Vox HumanaClassics
- Minor BasslineSequencesSEQ
- Ping Pong PluckSequencesSEQ
- Opening ChordsSequencesSEQ
- Acid WalkSequencesSEQ
- Octave RunnerSequencesSEQ
- Two VoicesSequencesSEQ
- Chord and BassSequencesSEQ
- Rising Arp LineSequencesSEQ
- Filter RampSequencesSEQ
- Detune DanceSequencesSEQ
- Up MinorArpsSEQ
- Down MajorArpsSEQ
- Up Down 7thArpsSEQ
- OctavesArpsSEQ
- Broken ChordArpsSEQ
- Fast Triplet FeelArpsSEQ
- Wide SweepArpsSEQ
- Bass Octave ArpArpsSEQ
- Pad ArpArpsSEQ
- Chip ArpArpsSEQ
- Octave RushSequencesSEQ
- Rising ResonanceSequencesSEQ
- Anthem LineSequencesSEQ
- Night TrainSequencesSEQ
- Seven Against SixteenPolymeterSEQ
- Five and ThreePolymeterSEQ
- Twelve Thirteen BellsPolymeterSEQ
- Sub Pulse GridPolymeterSEQ
- Bar of NinePolymeterSEQ
- Slow Drift PadsPolymeterSEQ
- Supersaw AnthemTrance
- Uplifting PadTrance
- Gated TranceTrance
- Sidechain PadTrance
- Plucked TranceTrance
- Trance LeadTrance
- Acid TranceTrance
- Slow Sweep SawTrance
- Offbeat BassTrance
- Trance RunnerTranceSEQ
- Kick TightDrums
- Kick 909 StyleDrums
- Kick 808 LongDrums
- Kick RumbleDrums
- Kick HardDrums
- Snare TightDrums
- Snare 909 StyleDrums
- Snare FatDrums
- Hat ClosedDrums
- Hat OpenDrums
- Hat MetalDrums
- ClapDrums
- Clap RoomDrums
- Tom LowDrums
- Tom MidDrums
- Tom HighDrums
- RimshotDrums
- Zap DrumDrums
- Noise Riser FXDrums
- Reverse Hit FXDrums
- Conga LowPercussion
- Conga SlapPercussion
- BongoPercussion
- DjembePercussion
- Tabla DropPercussion
- TimbalePercussion
- ShakerPercussion
- TambourinePercussion
- ClavesPercussion
- AgogoPercussion
- CowbellPercussion
- CabasaPercussion
- Piano PadKeys + Pad
- Bell over StringsKeys + Pad
- EP LayerKeys + Pad
- Organ SwellKeys + Pad
- Glass Keys ChoirKeys + Pad
- Digi Pluck BedKeys + Pad
- Marimba CloudKeys + Pad
- Harp on AirKeys + Pad
- Wurly PadKeys + Pad
- Crossfade PadKeys + Pad
- Breathing KeysKeys + Pad
- Feedback KeysKeys + Pad
- Tine PianoFM
- Glass BellFM
- Brass StackFM
- Clav BiteFM
- FM Bass GrowlFM
- Feedback SawFM
- Metal MalletFM
- Chain FourFM
- Pulse Organ FMFM
- Noise FM PadFM
- Sub ModulatedFM
- Wave FM ChoirFM
- Bell TowerFM
- Harmonic SweepFM
- Digi PercussionFM
- Wide FM StringsFM
- Vowel DriftSoundscapes
- Bell FieldSoundscapes
- Slow RatioSoundscapes
- Organ CathedralSoundscapes
- Noise TideSoundscapes
- Digi WeatherSoundscapes
- Crossfade FourSoundscapes
- Aftertouch StormSoundscapes
- Sine OceanSoundscapes
- Rising ChainSoundscapes
- Choir at SeaSoundscapes
- Pulse CloudSoundscapes
- Sync HorizonSoundscapes
- Metal RainSoundscapes
- Warm DroneSoundscapes
- Glass RainSoundscapes
- Sub TectonicsSoundscapes
- Feedback HazeSoundscapes
- Random WalkSoundscapes
- Evening PadSoundscapes
- Warehouse FourTechnoSEQ
- Gabber RootsTechnoSEQ
- Rolling RumbleTechnoSEQ
- Peak TimeTechnoSEQ
- Broken FloorTechnoSEQ
- Detroit StringsTechnoSEQ
- Electro BodyElectroSEQ
- Miami BassElectroSEQ
- DrexciyaElectroSEQ
- Clap TrackElectroSEQ
- Robot VoiceElectroSEQ
- FreestyleElectroSEQ
- Bleep ElectroElectroSEQ
- Cold StorageElectroSEQ
- Ghetto TechElectroSEQ
- Break MachineElectroSEQ
- Vocoder FunkElectroSEQ
- Space RadarElectroSEQ
- Hard ElectroElectroSEQ
- Electro DubElectroSEQ
- Kraft SequenceElectroSEQ
- Bass WeightElectroSEQ
- Acid 606AcidSEQ
- Acid BasslineAcidSEQ
- SquelchAcidSEQ
- Acid UpliftAcidSEQ
- Chicago 87AcidSEQ
- Hard AcidAcidSEQ
- Acid RainAcidSEQ
- Slide RulesAcidSEQ
- Two ThreesAcidSEQ
- Acid HouseAcidSEQ
- Deep AcidAcidSEQ
- Acid RushAcidSEQ
- Bleep AcidAcidSEQ
- Acid DubAcidSEQ
- Acid PolymeterAcidSEQ
- Acid NoiseAcidSEQ
A headless renderer loads each preset into the real processor, plays it for 10 seconds at 120 BPM, and writes the result. One gain is applied to the whole set, so the balance between a hat and a pad is the balance the instrument made. Nothing is normalised per sound and nothing is limited.